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Black Sword

Over the month of June 2018, I will be creating a sword. The sword will be created as a high resolution model in Maya while using normals for the detailing. The game resolution will be based off of the high resolution that I worked on in the beginning of the month. In week two, I UV'd and baked my sword. For week three, I created detailing and textures in Substance Painter.

Black Sword - 360 View

During week four, I completely re-modeled my handle and pommel. After fixing my UVs, I finished adding details to my sword in Substance Painter.

During week four, I completely re-modeled my handle and pommel. After fixing my UVs, I finished adding details to my sword in Substance Painter.

During week three, I took my model into Substance Painter. This is when I realized that my model didn't match my reference.

During week three, I took my model into Substance Painter. This is when I realized that my model didn't match my reference.

During week two, I UV'd my model.

During week two, I UV'd my model.

During week one, I created my model.

During week one, I created my model.

Reference

Reference